Draw the circuit
Sketch any closed shape with your mouse — an oval, a figure-of-eight, a hairpin nightmare. It becomes a real, drivable track with kerbs, run-off and walls.
Draw a circuit. Engineer a car for it. Find out where it breaks.
Sketch any closed shape with your mouse — an oval, a figure-of-eight, a hairpin nightmare. It becomes a real, drivable track with kerbs, run-off and walls.
The circuit is analysed: is it a power track or a technical one? Spend an engineering budget on wings, tyres, gearing, brakes. Every part gives and every part takes.
Three laps or thirty, against a full grid. Heat builds, tyres go off and fuel burns away — over a distance the race is won at the bench as much as at the wheel.
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Eight chapters. Each one names a piece of thermodynamics, hands you a circuit built to make it unavoidable, and grades the car on numbers the solver actually computes.
Click & drag to draw a closed loop
or pick a preset on the leftChoose physical dimensions and operating limits. Cycle paths are generated from real state equations; profile and disc drawings are bounded manufacturing inputs.
Pressure and volume axes are in bar and litres. The path is an ideal Otto, Diesel, Brayton or Rankine process.
Draw camber. Lift is calculated from profile camber, area and flap incidence.
Draw radial cooling channels from the disc centre outward. More channels improve convection but reduce thermal mass.
Every kilogram, pressure change and centre-of-gravity decision carries into the vehicle model.